Before when you used it the Modular buildings did have issues when I would generate there Bounding Box, causing the Placement of buildings to be off. I also updated the Code for Building placement since you and I last spoke. (This is no longer true, Version 2.5 IS Multi Terrain Compatible.) The New Update in the works Version 2.5 will come with multi terrain compatibility, and Building Spawn system for Rural Road Layouts that do not have Cells.īut to answer your question, the current version is still single terrain blending. I have an update in the works that fixes this limitation(Working in test setup but not quite complete). The Limitation is in the Terrain Blend Logic in Version 2.4 not the placement of nodes and roads/cells. If you are not building on Unity Terrains and not needing the Terrain Blend Function then you can build across as many meshes that you want. In version 2.4 if you try to build your road across two terrains the roads that are placed on the non referenced terrain will have the wrong heights and not get any blending when you do the BlendTerrain function.(This is no longer true, Version 2.5 IS Multi Terrain Compatible.) You will only be able to create on a single Terrain and have the Terrain blend to the Road. Click to expand.Correct, The Terrain Blending Function has a limitation of One Terrain, so if you are building on a Unity Terrain.
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